

While technically Quake 2 was extremely impressive at the time (dynamic/colored lighting, skyboxes, long draw distances, lots of geometry), to me it wasn't as eye-catching is its contemporaries. Still looks like "gl_round_down 0" would improve the first-person weapon model textures id really fucked that up. And I dig the brightmaps or whatever effect that is on the weapon lights. The improved explosion and smoke effects stand out the most to me. It also has a nicer HUD, support for widescreen/modern resolutions that didn't exist in the late 90s, and it's the easiest way to add the music back to the Steam version without throwing an original Quake II CD-ROM into your optical drive while you play.

Improved water (the "wave effect" water movement is difficult to notice, but it looks great in motion) (Please excuse the shitty jpeg artifacting, I don't have FRAPS installed on my new machine yet). You can change quite a few other settings to improve the overall look of the game, but I keep it light on my machine because I like the old school look and adding things like bloom eats up more CPU cycles than my pitiful collection of outdated machines can spare.

These aren't meant to be artistic at all, just some workman shots to show what the different features look like. SmokeStacks, you are now obliged to post some KMQuake II shots, sir.
